MAX Team Sharingone subscription, up to 4 people

MAX Team Sharing

Share one MAX subscription with up to three teammates — one plan, one shared credit pool, no extra cost.

MAX Team Sharing lets a MAX subscriber bring teammates onto their plan. One MAX subscription covers an owner plus up to three members — a team of four — at the same monthly price. Everyone draws from one shared credit pool, so a small indie team can create together under a single plan.

At a glance

  • Team size: 1 owner + up to 3 members (4 total).
  • Price: the regular MAX monthly price — inviting members does not add cost.
  • Credits: one shared pool that the whole team draws from.
  • Billing: handled entirely by the owner.

How credits are shared

The team works from a single shared credit pool funded by the owner's MAX subscription. Every generation a member runs — image, 3D, animation — spends from that same pool, and the remaining balance is shown to everyone in the workspace.

Because the pool is shared, members generate against the team's balance rather than a personal allowance. The pool refreshes with the owner's billing cycle, just like a regular MAX plan.

Which credits go into the team pool

What's shared depends on when and by whom the credit was acquired. Here's the full picture:

Credit typeGoes into team pool?
Monthly credits granted by the MAX subscription✅ Automatically in pool
Permanent credit packs the owner bought after joining MAX✅ Automatically in pool
Permanent credit packs the owner bought before joining MAX (e.g. on Pro)❌ Owner-personal only
Leftover monthly credits from a previous plan (e.g. Pro)❌ Owner-personal (expires on the next renewal date)
Permanent credit packs a member bought on their own account❌ That member's personal only

The spend order is team pool first; when the pool is empty, it falls back to the owner's personal credits automatically. The same order applies to members — when the pool is empty, generation falls back to that member's own personal credits (members can't reach the owner's personal credits).

Inviting your team

Only the owner can invite members.

  1. Open the profile menu (top-right) → Dashboard and go to the Team tab.
  2. Enter a teammate's email and send the invitation.
  3. They receive an invitation email with a link to join.

You can invite up to three members. Invitations that haven't been accepted yet show as pending, and you can cancel a pending invitation at any time before it's accepted.

Accepting an invitation

When you're invited, open the link in the invitation email.

  • If you're signed in with the invited email, you'll join the team and see a welcome message.
  • If you're signed in with a different email, PicoBerry will let you know the invitation was sent to another address — sign in with the invited email to accept.

Once you accept, the team's shared workspace and credit pool become available to you.

If you already have a paid plan

  • Starter / Pro subscribers — accepting an invitation gives you MAX benefits while you're on the team. Your own subscription stays active, and your usable credits are the sum of your own credits + the shared team pool. Note that your paid subscription keeps billing, so if it overlaps with the team benefits, consider adjusting it.
  • MAX subscribers — MAX is an owner plan: you create your own team with it. So a MAX user is normally the one creating and inviting, not the one being invited. Since a person can belong to only one team, if you already own a MAX team you can't accept an invitation to another.

Buying an additional plan while you're on a team

If you try to buy another plan while you're a member of a MAX team:

  • Starter · Pro subscriptions — you can buy one, but you usually don't need to. You're already getting MAX benefits via the team pool, so the two would overlap, and your own subscription keeps billing on its own. If you just want a personal credit stash, buying a permanent credit pack instead of a subscription is the more natural choice.
  • Your own MAX subscriptionblocked. A person can belong to only one team at a time, so if you're already a member of another team you can't buy your own MAX. If you want to start your own MAX team, leave the current one first.

Personal vs. team workspaces

After you join a team, a workspace switcher lets you move between your personal workspace and the team workspace:

  • Personal workspace — your own work, visible only to you.
  • Team workspace — shared with the whole team, using the shared credit pool.

You can move assets and collections into the team workspace to share them with your teammates.

Roles: owner vs. members

OwnerMember
Generate with the shared credits
Use the team workspace
Invite / remove members
Manage billing

The owner is the MAX subscriber: they pay for the plan, invite and remove members, and manage the subscription. Members create freely using the shared pool but don't manage billing or membership.

Working on shared assets together

Every team member has equal access to assets in the team workspace. However, an asset that's the target of an in-flight task — re-mesh, texturing, animation, and so on — is locked from move and delete until that task finishes.

If you try to move or delete a locked asset, you'll see a toast like "Can't move or delete — (teammate) is running a re-mesh task". It tells you in one line who is doing what, so coordination stays simple.

If a task gets unusually stuck (PROCESSING > 60 min / PENDING > 120 min), the lock auto-releases so you're never permanently blocked.

Removing a member or leaving a team

  • The owner can remove a member from the team management screen. A freed seat can be filled by inviting someone new.
  • A member can leave the team at any time, which returns them to using their own account.

Ending a team

There's no separate "disband" button. To fully end a team, use one of the following:

  • Cancel or change your MAX plan — if the owner cancels MAX, switches to a non-MAX plan, or the subscription expires, the team is automatically disbanded: every member is released back to their own account, and all assets and collections from the shared workspace are automatically moved to each creator's personal workspace — what the owner created goes to the owner, what a member created goes to that member.
  • The owner deletes their own account — ends the team the same way. (An owner can't delete a member's account; members are only ever removed via "remove".)

Good to know

  • Team Sharing requires an active MAX subscription — if the subscription lapses, team features pause until it's renewed.
  • Inviting members doesn't change your price; it's included in MAX.
  • The shared pool is shared — one heavy session draws down the balance for everyone, so coordinate during busy periods.
  • Need more than four seats? A dedicated multi-seat plan for larger studios is on the way — reach out at contact.support@umodeler.com.