Animation mode automatically adds a skeleton (rig) to a character model and applies a motion you pick from a ready-made library — no manual rigging required.
Rig a character
- Open a humanoid model from your library, or generate one first. A character made with the T-pose option in Text to Image works especially well.
- Switch to the Animation tool.
- Choose an engine (see below).
- Decide whether to rig only or rig and apply a motion, then press Generate. PicoBerry detects the body and builds a skeleton bound to the mesh.
A rig-only result is labeled (Rigged) in your library; one with a motion is labeled (Animated: motion name).
Choosing an animation engine
PicoBerry offers two animation engines, each with its own motion library.
- Tripo — available on the Free plan. Offers motions across categories like movement, combat, emotion, dance, sports, daily, and gestures.
- Meshy — paid plans only (shown with a crown). Offers a larger motion library including walk/run, fighting, daily actions, body movements, and dancing.
Pick a motion and preview
Once you've chosen an engine, browse motions by category — idle, walk, run, jump, attacks, emotions, dances, and more. Select one to preview it on your character in the viewer, with shading options like solid, base color, and full PBR materials.
Export
A rigged, animated model carries its skeleton and animation clips with it. Download it as GLB or FBX and the character drops into Unity or Blender with its animation intact. See Export & Unity for details.