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Animation

Auto-rig a 3D character and apply ready-made motions.

Animation mode automatically adds a skeleton (rig) to a character model and applies a motion you pick from a ready-made library — no manual rigging required.

Rig a character

  1. Open a humanoid model from your library, or generate one first. A character made with the T-pose option in Text to Image works especially well.
  2. Switch to the Animation tool.
  3. Choose an engine (see below).
  4. Decide whether to rig only or rig and apply a motion, then press Generate. PicoBerry detects the body and builds a skeleton bound to the mesh.

A rig-only result is labeled (Rigged) in your library; one with a motion is labeled (Animated: motion name).

Choosing an animation engine

PicoBerry offers two animation engines, each with its own motion library.

  • Tripo — available on the Free plan. Offers motions across categories like movement, combat, emotion, dance, sports, daily, and gestures.
  • Meshy — paid plans only (shown with a crown). Offers a larger motion library including walk/run, fighting, daily actions, body movements, and dancing.

Pick a motion and preview

Once you've chosen an engine, browse motions by category — idle, walk, run, jump, attacks, emotions, dances, and more. Select one to preview it on your character in the viewer, with shading options like solid, base color, and full PBR materials.

Export

A rigged, animated model carries its skeleton and animation clips with it. Download it as GLB or FBX and the character drops into Unity or Blender with its animation intact. See Export & Unity for details.