There are two ways to take a finished 3D model (including remesh, texture, UV, and animation results) into a game engine or DCC — download it as a file, or send it straight into your editor. Both live in the toolbar under the 3D viewer on desktop.
Download as a file
- Open a finished model from your library.
- Click the Download icon in the toolbar under the 3D viewer.
- Check or edit the File Name (it starts out filled with the model's name).
- Choose a Format and Texture resolution, and expand Advanced if you need it.
- Press Download.
Formats
- GLB (Textures · Animation) — textures and animation in a single file. The simplest all-round format.
- FBX (Textures · Quad · Animation) — arrives as a ZIP with the
.fbxand a texture folder (.fbm/), set up so materials wire themselves up in Unity. - OBJ (Textures · Quad) — arrives as a ZIP with the
.obj,.mtl, and textures. - STL — geometry (mesh) only, with no textures or animation (good for 3D printing).
- Textures only — just the texture images in a ZIP, without a model file.
The saved file follows your File Name — name.glb or name.stl for GLB and STL, and name.zip for FBX, OBJ, and Textures only.
Texture resolution
Choose Original (shown with its native size, e.g. Original 4K) or a smaller 4K · 2K · 1K · 512. It's handy for trimming file size for a game engine; textures are never scaled up beyond the original. STL doesn't have this option.
Advanced
- Target engine — Generic (original textures, standard PBR) or Unity (maps arranged for URP/Lit so materials wire up automatically on import).
- Naming preset — pick a file-naming preset you saved in the dashboard. See Export Naming Rules.
Download limits
3D model downloads are counted per month. Besides downloads from this popover, bulk downloads, sends over the Blender, Unreal, and Godot bridges, and downloads from Explore each count once. Failed exports don't count, and image (PNG) downloads aren't counted at all.
Downloading several at once
Select several models in the library with the round check mark on each card, then choose Download as ZIP or Download individually under Download in the selection bar. Bulk downloads come as GLB, and each model counts as one download.
Send straight to an engine or DCC
Click the paper-plane icon (Send to a 3D tool) in the toolbar under the 3D viewer to open the DCC Bridge menu. It has rows for Unity · Blender · Unreal · Godot, each showing its connection status (Connected / Not connected), an Install link, and View manual. Click a connected row and the model lands in your editor — no downloading and re-importing.
- Unity Bridge — placed straight into your Unity scene through UModeler X
- Blender Bridge · Unreal Bridge · Godot Bridge
Bringing models into Unity (UModeler X)
PicoBerry works hand in hand with UModeler X, a free Unity plugin. With UModeler X installed, you can send a model from the web straight into your open scene with the Unity Bridge, and keep refining its mesh, materials, and textures inside the Unity Editor. UModeler X is available on every plan, including Free.
Prefer to move files yourself? Drag the FBX ZIP (or GLB) you downloaded into your Unity project. Download it with Target engine set to Unity and the materials wire up automatically.