MAX Team Sharingone subscription, up to 4 people

Export & Unity

Download a finished 3D model as GLB / FBX / OBJ / STL, or bring it into Unity.

There are two ways to get a finished 3D model (including remeshed, retextured, and animated ones) into your game engine — download it as a file, or use it through UModeler X in Unity.

Download a file

Open a model and pick a format from the download menu. You can also set the file name.

  • GLB — textures and animation in a single file. The simplest, most universal format.
  • FBX — includes textures, quad topology, and animation. It downloads as a ZIP (model.fbx.zip) with the texture folder included, set up so Unity wires the materials automatically.
  • OBJ — includes textures and quad topology. Downloads as a ZIP with the .mtl and a textures folder.
  • STL — geometry (mesh) only. No textures or animation (good for 3D printing).

Bring it into Unity (UModeler X)

PicoBerry works with UModeler X, a free Unity plugin. Install UModeler X and you can work with your PicoBerry assets directly in your Unity project, and keep refining the mesh, materials, and textures inside the Unity Editor. UModeler X is available on every plan, including Free.

Prefer to move files yourself? Just drag the FBX (or GLB) you downloaded above into your Unity project. The FBX ZIP is built so Unity wires up its textures automatically.