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PicoBerry Manual

Everything you need to create game-ready images and 3D assets with PicoBerry.

PicoBerry turns a prompt or a single reference image into game-ready images and 3D models — right in your browser. This manual walks you through every mode, from your first sign-in to exporting a rigged, animated character into Unity.

What you can make

The workspace is built from five tools, and each one is a section of this manual.

  • Images — generate concept art, textures, and reference images from a text prompt, with style presets, 4-view (front/back/left/right) sheets, and reference-image guidance. → Image Generation
  • 3D models — turn text or an image into a textured 3D mesh, from a single image or from multiple views. → 3D Generation
  • Remesh & Retexture — clean up a finished model's polygons, or keep its shape and re-apply only the texture. → Remesh & Retexture
  • Animation — auto-rig a character and apply ready-made motions. → Animation
  • Export — download as GLB, FBX, OBJ, or STL, or send straight to UModeler X in Unity. → Export & Unity

How to use this manual

Use the sidebar on the left to jump between sections, and the On this page list on the right to navigate within a page.