PicoBerry turns a prompt or a single reference image into images and 3D models — right in your browser. This manual walks you through every tool, from your first sign-in to exporting a rigged, animated character into Unity.
What you can do
The workspace is built from six tools, and each one is a section of this manual.
- Image — generate concept art and reference images from a text prompt, with style presets, four-direction 4-View, reference images, and iteration. → Image Generation
- Model — turn an image or text into a 3D model: from a single image, a four-direction multi-view set, or a batch — or run several models at once and compare them. → 3D Generation
- Remesh · Texture — rebuild a finished model's polygons, or keep its shape and re-apply only the texture. → Remesh & Retexture
- UV — re-lay UVs into clean, editable islands. → UV Unwrap
- Animation — auto-rig a character and apply ready-made motions. → Animation
Download finished models as GLB, FBX, OBJ, or STL, or send them straight to Unity, Blender, Unreal, or Godot → Export & Unity. You can also browse and remix other people's work in the community gallery → Explore. To use PicoBerry from code or an AI assistant, see the PicoBerry API and MCP.
How to use this manual
Use the sidebar on the left to jump between sections, and the On this page list on the right to navigate within a page.
- New to PicoBerry? Start with Sign up & Sign in.
- Want a layout overview? See Tour the Workspace and The 3D Viewer & Asset Info.
- Ready to make something? Jump to Image to 3D or Text to Image.