PicoBerry Manual

Everything you need to create, refine, and ship images and 3D assets with PicoBerry.

PicoBerry turns a prompt or a single reference image into images and 3D models — right in your browser. This manual walks you through every tool, from your first sign-in to exporting a rigged, animated character into Unity.

What you can do

The workspace is built from six tools, and each one is a section of this manual.

  • Image — generate concept art and reference images from a text prompt, with style presets, four-direction 4-View, reference images, and iteration. → Image Generation
  • Model — turn an image or text into a 3D model: from a single image, a four-direction multi-view set, or a batch — or run several models at once and compare them. → 3D Generation
  • Remesh · Texture — rebuild a finished model's polygons, or keep its shape and re-apply only the texture. → Remesh & Retexture
  • UV — re-lay UVs into clean, editable islands. → UV Unwrap
  • Animation — auto-rig a character and apply ready-made motions. → Animation

Download finished models as GLB, FBX, OBJ, or STL, or send them straight to Unity, Blender, Unreal, or Godot → Export & Unity. You can also browse and remix other people's work in the community gallery → Explore. To use PicoBerry from code or an AI assistant, see the PicoBerry API and MCP.

How to use this manual

Use the sidebar on the left to jump between sections, and the On this page list on the right to navigate within a page.