The 3D Viewer & Asset Info

The 3D viewer's display options (wireframe, skeleton, shading, texture channels, UV viewer), statistics, the playback bar, and the asset info panel (reuse prompt, step trail, license, Explore visibility).

The 3D viewer in the middle of the workspace is where you spin your models around, inspect their mesh, textures, and skeleton, and hand them on to the next step. Click a model in the library to open it in the viewer, with the asset info panel underneath.

Basic controls

  • Rotate — drag with the mouse (one finger on a touch screen).
  • Pan — drag with the right mouse button held down.
  • Zoom — scroll the mouse wheel (two-finger scroll on a trackpad), or pinch on a touch screen.

While a model is being made, the viewer shows Generating... / Remeshing... / Texturing... / Unwrapping UV with the elapsed time. Viewer settings go back to their defaults when you reload the page.

Top bar — view settings (desktop)

  • Display Settings (left) — turn Grid (the floor grid), Statistics (the numbers at the top left), and Auto-rotate on or off.
  • Wireframe — overlay the mesh's edges. With it on, its settings let you pick the line color (black, white, pink, cyan, yellow, or a Custom color) and thickness. Quad models show their real four-sided edges.
  • Skeleton — appears only on rigged models, and starts out on. Its settings let you recolor the Bones and Joints separately — handy when the defaults blend into your model.
  • Solid / PBR — switch between flat shading and full PBR materials (PBR is the default).
  • Texture channel — show a single channel on the model: Albedo, Roughness, Metallic, or Normal. Channels the model doesn't have are greyed out.
  • Texture — opens the UV · Texture viewer (see below).

UV · Texture viewer

Press Texture in the top bar to open the UV Texture window, which you can drag around.

  • Tabs along the top show each texture map the model has (Albedo, Roughness, Metallic, Normal).
  • Turn on Show UV to draw the UV wireframe over the texture you're looking at, so you can see where the islands landed and where the seams run. Its settings change the line color, width, and opacity, and the backdrop (texture or solid).
  • For a model without textures, the UV layout is drawn straight onto a solid backdrop.

Use it to check the result of UV Unwrap, or to look over a model's UVs before exporting.

Statistics

The top left shows Topology (triangle or quad), Faces, Vertices, and Texture (8K, 4K, 2K, or 1K). Quad models report quad counts. Toggle it with Statistics under Display Settings.

Bottom bar — playback, download, send (desktop)

  • Play / Pause and the Animation timeline — appear on models with animation. Drag the timeline to stop on a frame. Models with several clips let you pick which clip to view.
  • Download — download as GLB, FBX, OBJ, STL, or Textures only. → Export & Unity
  • Send to a 3D tool — the paper-plane icon sends the model straight to Unity, Blender, Unreal, or Godot. → Blender Bridge and others

The asset info panel

Select a model and the asset info panel appears at the bottom center. It starts collapsed; click its top row to expand it.

  • Name — double-click it (Double-click to rename) to edit in place. Enter saves, Esc cancels.
  • Reuse prompt — shown on Text to 3D and Image to 3D results. It fills the generation panel with the settings that made this model: the model, texture, texture resolution, topology, Ultra Mode, target polygon, plus the prompt and pose (text) or the source image (image — all four for multi-view). The license isn't carried over.
  • Step trail — chips show how this model came to be, such as original → Remesh → Texture → Rig/Animation. Click an earlier chip (Go to this step) to open the model from that step.
  • Details — whatever applies to the model: the source image (click to view it large), prompt (with copy), mode, asset ID, license, AI model, pose, target polygon, texture and texture resolution, Ultra Mode, topology, and more.

Changing the license

You can change a model's license after it's generated. Click the license (Change license) and choose CC BY 4.0 (public) or Private.

  • Switching to Private requires a paid plan, and it also removes the model from the public gallery.
  • Models flagged as 18+ content and models you uploaded can't be made public.
  • In a team workspace, only the creator or the team owner can change it.

Explore visibility

Public (CC BY 4.0) models that are in the Explore gallery get an Explore row. Click Visible to switch it to Hidden and the model leaves the gallery; click again to show it. It works on every plan. If the model is published in Explore, View in community opens its public page.

Mobile

On mobile, the settings icon at the top right lets you change Shading (Solid / Albedo / PBR) and toggle Wireframe · Skeleton · Grid · Statistics · Auto Rotate. Texture channel selection, the UV · Texture viewer, the playback bar, and download/send are desktop-only (animations simply loop on mobile).