Create 3D models two ways — from a text description or from an image. Once you have a model you can clean up its polygons (remesh), re-apply its texture (retexture), and export it to an engine like Unity. PicoBerry supports several 3D engines, including PB Slim, Standard, and Ultra, plus texture options.
In this section
- Text to 3D — describe an object and generate a model.
- Image to 3D — reconstruct a model from a single image or several views.
- Remesh & Retexture — clean up polygons and re-apply textures.
- Export & Unity — download as GLB / FBX / OBJ / STL, or send to Unity.