3D Generation

Make 3D models from images or text, compare several models, refine them with remesh, texture, and UV tools, and send them to game engines and DCCs.

The Model tool makes 3D models two ways — from an image (Image to 3D, the default tab) or from a text description (Text to 3D). It supports a range of 3D engines, including Tripo P1, P2, 3.1, 3.1 Ultra, and 3.0 plus the Meshy and Hunyuan families, with Standard, 4K, and 8K textures. Afterwards you can rebuild the polygons (remesh), re-apply the texture (retexture), tidy the UVs, and send the model to Unity, Blender, Unreal, or Godot.

In this section

Create

  • Text to 3D — describe an object and generate a model. Also covers the 3D engines and generation options (texture resolution, target polygon, topology, license).
  • Image to 3D — make a model from one image, a four-direction multi-view set, or a batch of images.
  • Compare Generation — generate 2–4 models from the same input at once and compare them side by side.
  • Parts Breakdown — lay an image out as an exploded parts sheet, then make a 3D model with separated parts or one model per part.

Refine

Export & integrations