The Model tool makes 3D models two ways — from an image (Image to 3D, the default tab) or from a text description (Text to 3D). It supports a range of 3D engines, including Tripo P1, P2, 3.1, 3.1 Ultra, and 3.0 plus the Meshy and Hunyuan families, with Standard, 4K, and 8K textures. Afterwards you can rebuild the polygons (remesh), re-apply the texture (retexture), tidy the UVs, and send the model to Unity, Blender, Unreal, or Godot.
In this section
Create
- Text to 3D — describe an object and generate a model. Also covers the 3D engines and generation options (texture resolution, target polygon, topology, license).
- Image to 3D — make a model from one image, a four-direction multi-view set, or a batch of images.
- Compare Generation — generate 2–4 models from the same input at once and compare them side by side.
- Parts Breakdown — lay an image out as an exploded parts sheet, then make a 3D model with separated parts or one model per part.
Refine
- Remesh & Retexture — rebuild the polygons and re-apply the texture.
- UV Unwrap — re-lay the UV map into clean, editable islands.
- Styling with PB Palette — unify texture colors to a palette you choose.
Export & integrations
- Export & Unity — download GLB / FBX / OBJ / STL, or send to Unity.
- Export Naming Rules — organize downloaded file names with presets.
- Blender Bridge · Unreal Bridge · Godot Bridge — send to your editor with one click.