After you generate a 3D model, you can refine it for games in two ways — Remesh cleans up its polygons, and Retexture (Texture) gives it a fresh surface. Both are separate tools in the workspace, used with the model you want to refine open in your library.
Remesh — clean up polygons
Remesh rebuilds the model's mesh to reduce the polygon count or tidy its topology. It's useful for producing a lightweight mesh for real-time games.
- Open the model and switch to the Remesh tool.
- Pick an engine:
- PB Remesh — a fast, low-cost in-house engine (triangle topology).
- Tripo Remesh — supports triangle or quad topology.
- Meshy Remesh — another engine option.
- Set the topology (triangle / quad) and the target polygon count.
- Press Generate.
Retexture (Texture) — give it a fresh surface
The Texture tool keeps a model's shape unchanged and generates a new surface texture. It's great for trying several looks on the same mesh.
- Open the model and switch to the Texture tool.
- Choose an input mode:
- Text — describe the surface you want (e.g. "rusted metal with scratches").
- Image (single) — steer the texture with one reference image.
- Image (multi-view) — use front/back/left/right images for a more consistent texture.
- Set the engine (Tripo / Meshy) and whether to use high-resolution (4K).
- Press Generate.
Next steps
Send a refined model to Animation, or download it via Export.