MAX Team Sharingone subscription, up to 4 people

Remesh & Retexture

Clean up a finished 3D model's polygons, and re-apply its texture while keeping the same shape.

After you generate a 3D model, you can refine it for games in two ways — Remesh cleans up its polygons, and Retexture (Texture) gives it a fresh surface. Both are separate tools in the workspace, used with the model you want to refine open in your library.

Remesh — clean up polygons

Remesh rebuilds the model's mesh to reduce the polygon count or tidy its topology. It's useful for producing a lightweight mesh for real-time games.

  1. Open the model and switch to the Remesh tool.
  2. Pick an engine:
    • PB Remesh — a fast, low-cost in-house engine (triangle topology).
    • Tripo Remesh — supports triangle or quad topology.
    • Meshy Remesh — another engine option.
  3. Set the topology (triangle / quad) and the target polygon count.
  4. Press Generate.

Retexture (Texture) — give it a fresh surface

The Texture tool keeps a model's shape unchanged and generates a new surface texture. It's great for trying several looks on the same mesh.

  1. Open the model and switch to the Texture tool.
  2. Choose an input mode:
    • Text — describe the surface you want (e.g. "rusted metal with scratches").
    • Image (single) — steer the texture with one reference image.
    • Image (multi-view) — use front/back/left/right images for a more consistent texture.
  3. Set the engine (Tripo / Meshy) and whether to use high-resolution (4K).
  4. Press Generate.

Next steps

Send a refined model to Animation, or download it via Export.