The Unreal Bridge sends a 3D asset from your PicoBerry workspace straight into Unreal Engine — one click, no file to download and re-import. Like the Blender Bridge, it runs entirely on your own machine: there's no API key and no paid lock, so anyone on any plan can use it.
Install the plugin
- Download the plugin (a
.zip) from the Send to DCC menu in your PicoBerry workspace. - Extract it into your Unreal project's
Pluginsfolder (create the folder if it doesn't exist). - Open your project. If Unreal asks to enable the plugin, choose Yes.
- Confirm PicoBerry Bridge is enabled under Edit → Plugins.

Connect Unreal to PicoBerry
The plugin starts a local listener automatically when the editor loads.
- In Unreal — the bridge listens on your machine (ports
60611–60620). No window or sign-in is needed. - In PicoBerry (your browser) — open a 3D asset and click the send (paper-plane) menu in the toolbar. When the Unreal row reads Connected (green), you're ready to send. Until it connects, that row shows an Install link instead.


Send an asset to Unreal
- Open a finished 3D model in your PicoBerry workspace.
- Click the send (paper-plane icon) in the toolbar to open the menu.
- When the Unreal row reads Connected, click that row (or the paper-plane icon on the right).
- A progress toast appears while the asset downloads and imports.
- In Unreal's Content Browser, the model shows up under PicoBerry / <name> — mesh, materials, and textures together — and is placed into the open level.
Troubleshooting
The send menu never shows Connected / it won't connect.
- Make sure the PicoBerry Bridge plugin is enabled in Edit → Plugins, and that the Python Editor Script Plugin is also on.
- If you opened PicoBerry before Unreal, the page may take a moment to find it on its own. Switch to another tab and back, or reload the page, to rescan right away.
- Confirm you're on Unreal Engine 5.4 or newer.
- Check that no other program is using ports
60611–60620.
Still stuck?
- Check the editor's Output Log (filter for PicoBerry) to see what the plugin recorded, then reach out to support with that detail.