Text to 3D builds a 3D model — a mesh, plus textures if you want them — from a prompt alone.
Generate a model
- Choose Model in the tool bar on the left, then click the Text to 3D tab at the top of the panel. (The Image to 3D tab is open by default.)
- Pick an AI model — covered below.
- Describe the object you want (up to 850 characters; any language works), e.g. "a stylized wooden treasure chest, low-poly".
- Set options such as texture, texture resolution, target polygon, and license.
- Press Generate. The button shows the credit cost and an estimated time.
A model card appears in your library right away, showing a Generating status and the elapsed time. Depending on the engine and whether you asked for textures, it usually takes 1–8 minutes, and the finished model opens in the 3D viewer. AI names the model for you automatically.
Choosing a 3D engine
The model picker groups models by what they're for, and every model shows its credit cost in the picker.
For Games · Low-Poly
- Tripo P1 (available on Free · selected by default) — fast first drafts for real-time 3D.
- Tripo P2 — clean low-poly models with quad topology; you can choose the topology (see below).
- Meshy T2 — lightweight models sized to your polygon target. From text, it first draws an image, then builds the 3D model from it.
- Meshy 6 - Low Poly — low-polygon meshes for real-time use.
High Quality · High Detail
- Tripo 3.1 Ultra — adds extra geometric detail on top of 3.1, for high-detail work.
- Hunyuan 3.1 (available on Free) — Tencent HY 3D 3.1, with high detail and PBR textures.
- Meshy 7 — image-only (it doesn't appear on the Text to 3D tab). See Image to 3D.
- Meshy 6 — sculpt-level shapes and strong hard-surface detail.
All-Purpose · Balanced
- Tripo 3.1 — standard quality with a good balance of shape and detail.
- Tripo 3.0 (available on Free) — the previous-generation Tripo engine, with stable meshes and textures.
- Hunyuan 3.1 Lite (available on Free) — the same caliber of geometry as Hunyuan 3.1, with a color texture only (no PBR).
Not sure which model fits? Try Compare Generation, which runs the same prompt through 2–4 models at once and lines the results up side by side.
Generation options
- Texture — choose Mesh only (quick, cheaper exploration) or With texture (final, ready to use). Mesh only is selected at first, and your last choice is remembered. With texture costs the extra credits shown on its card.
- Texture Resolution — with With texture selected, choose Standard | 4K | 8K. Standard is about 2K, 4K is 4096px, and 8K is 8192px. Higher resolutions are sharper but make larger files and cost more credits.
- Hunyuan models always come out with 4K textures, so they don't offer this choice.
- On Meshy models, 8K applies to the color (Albedo) map; PBR maps stay at 4K.
- Switch to a model that doesn't offer your chosen resolution and it steps down to one that's supported.
- Target polygon — sets the mesh's polygon budget. The range and default differ by model. Depending on the engine it's treated as a cap or a target, so the result won't land on exactly that number.
- Topology (Tripo P2) — choose Quad (default) or Triangle. Quad gives you an FBX that keeps its four-sided faces, and a quad wireframe you can show in the 3D viewer. With quad output the engine sets the polygon count itself, so a note replaces the target polygon slider.
- License — the license attached to the result (see below).
License and visibility
There are two licenses: CC BY 4.0 (public) and Private.
- On the Free plan, results are always CC BY 4.0. Private is available on paid plans.
- On paid plans, Private is the default, and your last choice is remembered.
- Input detected as 18+ content can't be made public, so it's locked to Private.
Models made under CC BY 4.0 can be featured in the community gallery, Explore. If you'd rather they weren't, switch the Explore row in the asset info panel to Hidden after generating, or change the license (The 3D Viewer & Asset Info). For commercial use, see the Terms of Use.
Refine the result
Once you have a model you can:
- Remesh it — rebuild the polygons for real-time use,
- Retexture it — keep the shape and apply a new texture from a prompt or image,
- UV Unwrap it — re-lay its UVs so they're easy to edit,
- Animate it — add a skeleton and apply motion,
- Export it — download GLB / FBX / OBJ / STL, or send it to Unity, Blender, Unreal, or Godot.
To make another one with the same settings, press Reuse prompt in the asset info panel. The prompt, model, and options are filled back into the panel.