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Text to 3D

Turn a text prompt into a textured 3D model ready for your game engine.

Text to 3D builds a complete 3D model — mesh plus textures — straight from a prompt.

Generate a model

  1. Switch the workspace to the 3D tool and choose the text input.
  2. Describe the object you want (up to 850 characters), e.g. "a stylized wooden treasure chest, game-ready".
  3. Choose an AI model and options (texture, polygon count, pose, license) — covered below.
  4. Press Generate.

3D generation takes longer than an image (usually a few minutes, depending on the engine). The model appears in your library once the mesh and textures are ready.

Choosing a 3D engine

Quality, speed, and credit cost depend on the engine you pick.

  • PB Slim — the fast, lightweight default. Available on the Free plan.
  • PB Standard — standard quality with a good balance of shape and detail.
  • PB Ultra — the highest-detail engine (and the slowest to generate).
  • Tripo 3.0 — a previous-generation Tripo engine.
  • Trellis 2.0 — a beta engine. It always includes a texture.
  • Meshy 6 · Meshy 6 Low Poly — a separate engine family; Low Poly produces a lower-polygon result.

Generation options

  • Texture — produce a model with color and materials applied. Turn it off for a faster, plain mesh. (Trellis 2.0 always keeps texture on.)
  • High-resolution (4K) texture — with texture on, generate a sharper 4K texture. Costs extra credits.
  • Polygon count — set the approximate polygon budget of the mesh. The default differs by engine.
  • Pose — generate a character in an arms-out T-pose, ideal for characters you'll later use in Animation.
  • License — choose the license to attach to the result (e.g. CC BY 4.0, CC0, CC BY-NC 4.0, All Rights Reserved). For commercial use, see the Terms of Use.

Refine the result

Once you have a model you can:

  • Remesh it to a cleaner, lower-polygon topology for real-time use,
  • Retexture it with a new prompt or image while keeping the same shape (Remesh & Retexture),
  • send it to Animation to rig and animate it,
  • export it as GLB / FBX / OBJ / STL, or send it to Unity.