Text to 3D builds a complete 3D model — mesh plus textures — straight from a prompt.
Generate a model
- Switch the workspace to the 3D tool and choose the text input.
- Describe the object you want (up to 850 characters), e.g. "a stylized wooden treasure chest, game-ready".
- Choose an AI model and options (texture, polygon count, pose, license) — covered below.
- Press Generate.
3D generation takes longer than an image (usually a few minutes, depending on the engine). The model appears in your library once the mesh and textures are ready.
Choosing a 3D engine
Quality, speed, and credit cost depend on the engine you pick.
- PB Slim — the fast, lightweight default. Available on the Free plan.
- PB Standard — standard quality with a good balance of shape and detail.
- PB Ultra — the highest-detail engine (and the slowest to generate).
- Tripo 3.0 — a previous-generation Tripo engine.
- Trellis 2.0 — a beta engine. It always includes a texture.
- Meshy 6 · Meshy 6 Low Poly — a separate engine family; Low Poly produces a lower-polygon result.
Generation options
- Texture — produce a model with color and materials applied. Turn it off for a faster, plain mesh. (Trellis 2.0 always keeps texture on.)
- High-resolution (4K) texture — with texture on, generate a sharper 4K texture. Costs extra credits.
- Polygon count — set the approximate polygon budget of the mesh. The default differs by engine.
- Pose — generate a character in an arms-out T-pose, ideal for characters you'll later use in Animation.
- License — choose the license to attach to the result (e.g. CC BY 4.0, CC0, CC BY-NC 4.0, All Rights Reserved). For commercial use, see the Terms of Use.
Refine the result
Once you have a model you can:
- Remesh it to a cleaner, lower-polygon topology for real-time use,
- Retexture it with a new prompt or image while keeping the same shape (Remesh & Retexture),
- send it to Animation to rig and animate it,
- export it as GLB / FBX / OBJ / STL, or send it to Unity.