The Godot Bridge sends a 3D asset from your PicoBerry workspace straight into your open Godot scene — one click, no file to download and re-import. Like the Blender and Unreal bridges, it runs entirely on your own machine: there's no API key and no paid lock, so anyone on any plan can use it.
Install the add-on
- Download the add-on (a
.zipfile). - Extract it at the root of your Godot project. It adds an
addons/picoberry_bridge/folder (it merges with any existingaddons/folder). - In Godot, open Project → Project Settings → Plugins and tick Enable next to PicoBerry Bridge.
- A PicoBerry Bridge dock appears in the bottom-right and reads Listening on 127.0.0.1:60621.

Connect Godot to PicoBerry
The add-on starts a local listener automatically when you enable it (and every time the editor loads).
- In Godot — the bridge listens on your machine (ports
60621–60630). No window or sign-in is needed; the dock shows its status. - In PicoBerry (your browser) — open a 3D asset and click the send (paper-plane) menu in the toolbar. When the Godot row reads Connected (green), you're ready to send. Until it connects, that row shows an Install link instead.


Send an asset to Godot
- Open a finished 3D model in your PicoBerry workspace.
- Click the send (paper-plane icon) in the toolbar to open the menu.
- When the Godot row reads Connected, click that row (or the paper-plane icon on the right).
- A progress toast appears while the asset downloads and imports — the dock mirrors the same progress.
- The model is imported to
res://PicoBerry/<name>/— mesh, materials, and textures in a single GLB — and added as a node to your currently open scene (or a brand-new 3D scene if none is open). The new node is selected automatically.
The dock logs each step, so you can confirm a send end-to-end — download, import, and the node added to your scene:

Troubleshooting
The send menu never shows Connected / it won't connect.
- Make sure the PicoBerry Bridge plugin is enabled in Project → Project Settings → Plugins, and that the dock reads Listening on 127.0.0.1:60621.
- If you opened PicoBerry before enabling the add-on, the page may take a moment to find it on its own. Switch to another tab and back, or reload the page, to rescan right away.
- Confirm you're on Godot 4.2 or newer.
- Check that no other program is using ports
60621–60630.
Still stuck?
- Open the PicoBerry Bridge dock and read its log (every step is recorded there), then reach out to support with that detail.