Coming soonHunyuan 3D 3.1 + PicoBerry API

Godot Bridge

Send a finished 3D asset from PicoBerry straight into your Godot scene with one click — no file download, no API key.

The Godot Bridge sends a 3D asset from your PicoBerry workspace straight into your open Godot scene — one click, no file to download and re-import. Like the Blender and Unreal bridges, it runs entirely on your own machine: there's no API key and no paid lock, so anyone on any plan can use it.

Install the add-on

  1. Download the add-on (a .zip file).
  2. Extract it at the root of your Godot project. It adds an addons/picoberry_bridge/ folder (it merges with any existing addons/ folder).
  3. In Godot, open Project → Project Settings → Plugins and tick Enable next to PicoBerry Bridge.
  4. A PicoBerry Bridge dock appears in the bottom-right and reads Listening on 127.0.0.1:60621.

PicoBerry Bridge enabled in Godot's Project Settings → Plugins panel

Connect Godot to PicoBerry

The add-on starts a local listener automatically when you enable it (and every time the editor loads).

  • In Godot — the bridge listens on your machine (ports 6062160630). No window or sign-in is needed; the dock shows its status.
  • In PicoBerry (your browser) — open a 3D asset and click the send (paper-plane) menu in the toolbar. When the Godot row reads Connected (green), you're ready to send. Until it connects, that row shows an Install link instead.
Before connecting — the Godot row shows an Install linkConnected — the Godot row reads Connected and sends via the paper-plane

Send an asset to Godot

  1. Open a finished 3D model in your PicoBerry workspace.
  2. Click the send (paper-plane icon) in the toolbar to open the menu.
  3. When the Godot row reads Connected, click that row (or the paper-plane icon on the right).
  4. A progress toast appears while the asset downloads and imports — the dock mirrors the same progress.
  5. The model is imported to res://PicoBerry/<name>/ — mesh, materials, and textures in a single GLB — and added as a node to your currently open scene (or a brand-new 3D scene if none is open). The new node is selected automatically.

The dock logs each step, so you can confirm a send end-to-end — download, import, and the node added to your scene:

The PicoBerry Bridge dock log showing a completed import: downloading, importing, and "Added to scene"

Troubleshooting

The send menu never shows Connected / it won't connect.

  • Make sure the PicoBerry Bridge plugin is enabled in Project → Project Settings → Plugins, and that the dock reads Listening on 127.0.0.1:60621.
  • If you opened PicoBerry before enabling the add-on, the page may take a moment to find it on its own. Switch to another tab and back, or reload the page, to rescan right away.
  • Confirm you're on Godot 4.2 or newer.
  • Check that no other program is using ports 6062160630.

Still stuck?

  • Open the PicoBerry Bridge dock and read its log (every step is recorded there), then reach out to support with that detail.