AI 3D Generator Pricing — Compare the Whole Game-Asset Workflow, Not Just Credits
Tripo, Meshy, 3D AI Studio, Hunyuan3D, and Rodin can all generate 3D models. PicoBerry is built for game developers who need more — multiple engines, commercial rights, API access, asset management, and a practical path into game-engine workflows. Here is how the pricing actually compares.
Is PicoBerry cheaper than Tripo or Meshy?
On entry paid plans, PicoBerry Starter is the lowest of the tools compared here as of this page's update. That single number is the wrong place to stop, though: check how many generations the price actually buys, whether commercial rights are included in the plan, whether you can switch between engines, whether there is an API and asset management, and whether the result has a real path into Unity, Unreal, or Blender. The feature-by-feature comparison is in the tables below.
Which AI 3D Generator Gives the Best Value?
If you only need one model output, almost any tool works. If you are building game assets repeatedly, the pricing question changes.
Lowest entry price
Paid plans start at $12/month — the lowest monthly entry price among the subscription tools compared here.
Multiple engines, one expanding workflow
Generate through Tripo, Meshy, Hunyuan3D, and image models from one subscription — a workflow designed to add more generation models over time, instead of juggling separate tools and subscriptions.
Workflow, not just credits
Commercial license, private assets, a REST API, asset management, and game-engine handoff — the parts that turn a model into a usable game asset.
PicoBerry is not always the cheapest per raw generation. The honest claim: for game developers, PicoBerry gives more workflow value per subscription dollar — not just generation attempts, but commercial rights, API access, asset management, and game-engine handoff.
AI 3D Generator Pricing at a Glance
Detailed comparison — entry paid plans and what each includes. Credit systems differ between tools, so raw credit counts are not directly comparable; see the per-generation note below the table.
| Tool | PicoBerry | Tripo Studio | Meshy | 3D AI Studio | Hunyuan3D | Rodin (Hyper3D) |
|---|---|---|---|---|---|---|
| Free tier | Yes — 1,000 credits/mo, public assets (CC BY 4.0) | Yes — 200 credits/mo (≈ 13 models by Tripo's estimate) | Yes — 100 credits/mo, CC BY 4.0 | Yes — free trial credits (amount not published) | 1,000 free credits for new users (one-time, Tencent Cloud promotion); consumer-app free tier not published | Yes — free tier, limited export |
| Entry paid plan (monthly) | Starter — $12/mo | Pro — $20/mo | Pro — $20/mo | Basic — $19/mo | No public subscription — prepaid credit packs from $15 ($0.0135–0.015 per credit) · cloud API | Creator — $30/mo |
| Entry paid plan (annual) | $120/yr (≈ $10/mo) · first year at the promotional $72 (50% off twelve monthly payments, $144) | $240/yr (≈ $20/mo) | $240/yr (≈ $20/mo) | $144/yr (≈ $12/mo) | — | $288/yr (≈ $24/mo) |
| Monthly credits (entry paid) | 10,000 | 3,000 (≈ 200 models by Tripo's estimate) | 1,000 | 1,000 (up to ~100 assets) | Prepaid — $15 ≈ 1,000 credits; a standard generation is 25 credits (≈ 40 models) | 30 (≈ 60 models) |
| Commercial license | Paid plans — full commercial use | Paid plans | Paid plans | All plans (assets private & owned) | Via Tencent terms | Creator plan and up |
| REST API | Included on all paid plans | Separate API product & billing | On paid plans (credit-based) | Self-serve pay-as-you-go credits (no public price list) | Cloud API — pay-as-you-go | Business plan and up |
| Multi-engine generation | Tripo, Meshy, Hunyuan3D + image models | Primarily Tripo | Primarily Meshy | Aggregates Prism, Meshy, Tripo, Hunyuan, Rodin | Hunyuan model/engine layer | Primarily Rodin |
| Unity finishing | Free UModeler X (all plans) | No bundled Unity editing tool | Plugin ecosystem | General web-tool suite | Requires separate integration | DCC plugins incl. Unity |
Cost per generation (a worked example, for reference): at PicoBerry's Starter list price ($12 for 10,000 credits), Tripo 3.1 (standard texture) comes to about $0.14 per text-to-3D model (120 credits, ≈ 83 models a month) and about $0.22 per image-to-3D model (180 credits). Premium engines inside PicoBerry cost more (Meshy 6 is about $0.59–0.65 per model), so your cost depends on the engine you choose. Other vendors' published figures: Tripo Studio states about $0.16 per model on Pro (its $20 price divided by Tripo's own ≈ 200-model estimate is about $0.10); Hunyuan3D's prepaid credits put a standard generation at about $0.34–0.38; Meshy Pro and Rodin Creator work out to roughly $0.50–0.60 when the plan price is divided by their published credits. Inputs, texturing and outputs differ between vendors, so these are not like-for-like unit prices — treat them as reference points, not a ranking. PicoBerry's per-engine credits are listed in the table below.
| Engine | Input | Mesh | Texture | Total credits | On Starter |
|---|---|---|---|---|---|
| Tripo 3.1 | text → 3D | 60 | 60 | 120 | $0.14 |
| Tripo 3.1 | image → 3D | 120 | 60 | 180 | $0.22 |
| Tripo P1 | text → 3D | 180 | 60 | 240 | $0.29 |
| Tripo P1 | image → 3D | 240 | 60 | 300 | $0.36 |
| Meshy 6 | text → 3D | 360 | 180 | 540 | $0.65 |
| Meshy 6 | image → 3D | 360 | 130 | 490 | $0.59 |
| Hunyuan 3.1 | text → 3D | 190 | 250 | 440 | $0.53 |
| Hunyuan 3.1 | image → 3D | 190 | 250 | 440 | $0.53 |
Why Raw Credit Counts Are Not Enough
Price, credits, estimated generations — easy to compare. But game developers do not ship credits; they ship usable assets.
Generation attempts
Monthly price, credits, estimated generations — useful, but it only counts how many times you can press "generate."
Usable progress
Can you use it commercially? Keep it private? Try another engine when one fails? Export, organize, and reuse it? Reach it from an API? Finish it in your engine?
What's Included in the Subscription
Capabilities bundled into the plan — where a game-asset workflow is won or lost.
| Included in plan | PicoBerry | Tripo | Meshy | 3D AI Studio | Hunyuan3D | Rodin |
|---|---|---|---|---|---|---|
| Text-to-3D & image-to-3D | Yes | Yes | Yes | Yes | Yes | Yes |
| Multiple generation engines | Yes | Primarily one | Primarily one | Yes (aggregator) | One model layer | Primarily one |
| Commercial license on paid plans | Yes | Yes | Yes | Yes | Via API terms | Yes |
| Private assets | Paid plans | Paid plans | Paid plans | All plans | See API terms | Paid plans |
| REST API access | All paid plans | Separate product | Paid plans | Self-serve credits | Yes | Business tier |
| Failed-generation credit refund | Yes — automatic | Not published | Yes | API credits auto-refund | No charge on failure | Not published |
| Free Unity-native finishing tool | UModeler X — all plans | — | — | — | — | Unity plugin |
| Asset library & storage | Unlimited on paid plans · Free: 20 assets | Unlimited models stored on paid plans | Not published — API assets kept 3 days | Asset library; storage limits not published | App asset library; API URLs expire in 24h | Unlimited private assets (Creator+) |
"Not published" means the vendor does not state a policy on its public pricing or help pages — check each tool's current terms.
PicoBerry's Pricing Advantage for Game Developers
Four things bundled into one subscription that most single-engine tools price — or don't offer — separately.
1. Multiple generation options in one workflow
AI 3D generation is not deterministic — different engines win on different asset types. PicoBerry routes creation through several engines, so the value is not "how many credits" but "how many ways to reach a usable result."
2. Paid plans built around commercial work
A cheap generation is less useful if it can't ship safely in a commercial project. PicoBerry paid plans include commercial rights to your generated assets, so licensing is part of the comparison from day one.
3. API access turns pricing into infrastructure value
Developers often need to generate from internal tools, pipelines, or automation. PicoBerry includes a REST API on paid plans — you are buying a way to integrate AI 3D generation, not just a web generator.
4. Free UModeler X changes the Unity equation
A generated model is rarely the end of the work. UModeler X — a Unity-native tool for editing and finishing assets inside the Unity Editor — is included free on every plan: PicoBerry generates, UModeler X helps Unity users finish.
The Bundle Angle: Assemble It Yourself vs One Subscription
Any single tool can be a fine choice — but matching the full workflow with separate tools means stacking subscriptions and splitting your assets across them.
Assembling equivalent access separately
A typical stack for multi-engine generation, commercial rights, an API, and Unity finishing:
- One generation subscription for a first engine (from ~$20/mo)
- A second subscription for a different engine (from ~$20/mo)
- A separate API product or pay-as-you-go for a third engine
- A separate Unity editing tool to finish assets
An example setup — actual costs depend on the plans you choose.
PicoBerry, from one plan
Multi-engine generation (Tripo · Meshy · Hunyuan3D + image models), commercial license, REST API, unlimited storage, and free UModeler X Unity finishing — in a single subscription, with your assets in one place.
Which Plan Fits You?
An honest read by buyer type — including when a single-engine tool may be the better call.
Trying AI 3D for the first time
Start on any free tier — but test the workflow, not just the first result: downloads, privacy, commercial use, retries, Unity import. PicoBerry's free tier connects that test directly to a game-development path.
Indie game developer
You need predictable value: commercial license, private assets, useful downloads, and low friction from generation to engine. PicoBerry's $12/mo Starter is designed for this — the lowest paid entry price in this comparison.
Technical artist or tool developer
Repeatable pipelines need programmable generation. PicoBerry includes a REST API on paid plans — one API across multiple engines — which strengthens the pricing case for teams automating asset creation.
Single-engine heavy user
If you generate at high volume on one engine and don't need multi-engine access, workflow packaging, or Unity finishing, that engine's own high-tier plan may give you more raw credits per dollar.
Frequently Asked Questions
Is PicoBerry cheaper than Tripo or Meshy?
Not on every metric — credit systems differ, so credit-to-credit comparisons can mislead. As of September 12, 2026, PicoBerry has the lowest monthly paid entry price ($12) among the subscription tools compared here. Cost per generation is a separate question: at the PicoBerry Starter list price, Tripo 3.1 works out to about $0.14 per text-to-3D model and $0.22 per image-to-3D model (mesh + texture), but vendors price inputs, texturing and outputs differently, so cost per generation is hard to compare on equal terms — and premium engines inside PicoBerry cost more per model. PicoBerry's value is strongest across the full game-asset workflow: multiple engines, commercial use, API access, and Unity finishing with UModeler X.
How much does PicoBerry cost?
As of September 12, 2026, PicoBerry has a free tier plus three paid plans: Starter at $12/month ($120/year), Pro from $32/month ($324/year), and Max from $96/month ($936/year). Paid plans include a commercial license, private assets, a REST API, unlimited storage, and free UModeler X. Verify current prices on the PicoBerry pricing page before relying on exact figures.
Why should game developers compare workflow value instead of only monthly credits?
Because a generated model is only useful if it can move into a project safely and efficiently. Game developers need commercial rights, useful formats, privacy, iteration across engines, engine import, and often refinement after generation. Credits measure attempts; workflow value measures progress toward a usable game asset.
Does PicoBerry include commercial usage rights?
PicoBerry paid plans include private assets with full commercial usage rights. Free-tier outputs are published under CC BY 4.0 — usable commercially with attribution, but public and non-exclusive. Confirm the current pricing page and terms before relying on exact legal language.
Does PicoBerry include API access?
Yes — PicoBerry includes a REST API on paid plans for integrating AI 3D generation into tools, agents, automation, or asset pipelines. Several competitors sell API access as a separate product or a higher tier. Check current plan details for exact availability.
How is PicoBerry different from 3D AI Studio?
3D AI Studio is a broad AI 3D tool aggregator that bundles many engines and web tools. PicoBerry is focused on game developers: multi-engine 3D asset generation, a REST API, and Unity finishing through UModeler X — a game-asset workflow rather than a general tool collection.
How is PicoBerry different from Hunyuan3D or Rodin?
Hunyuan3D is Tencent's 3D generation model, offered through a consumer app (HY 3D Global) and Tencent Cloud prepaid credit packages (from $15; a standard generation is 25 credits). Rodin (Hyper3D) focuses on high-end generation itself. PicoBerry packages generation into a workflow: generate across engines, manage and download assets, use them commercially, reach them from an API, and finish in your game engine.
What happens to my credits if a generation fails?
On PicoBerry, if an AI generation fails, the consumed credits are automatically refunded — restored without a separate request. Refund and failure policies differ across tools, so check each tool's terms.
Sources & Methodology
This comparison was compiled by the PicoBerry team from each vendor's official pricing pages and billing documentation.
Prices were verified on September 12, 2026; prices, engines or promotions that changed after that date may not be reflected. For PicoBerry's current prices, see the PicoBerry pricing page.
- PicoBerry — picoberry.ai/pricing
- Tripo Studio — tripo3d.ai/pricing
- Meshy — meshy.ai/pricing
- 3D AI Studio — 3daistudio.com/pricing
- Hunyuan 3D — Tencent Cloud product overview & credit packages · Tencent Cloud billing docs · consumer app 3d.hunyuanglobal.com (pricing shown after sign-in)
- Rodin (Hyper3D) — hyper3d.ai/pricing
Per-generation costs are approximations calculated from each vendor's entry-plan monthly price and published credit information; credit systems differ, so they are not like-for-like unit prices. Competitor pricing changes often — confirm on the linked vendor pages. License notes summarize each vendor's public pages and are not legal advice; review current terms before commercial use.
Compare AI 3D Tools by What You Can Actually Ship
The best AI 3D generator is not only the one with the most credits or the lowest monthly price — it is the one that moves you from idea to usable game asset with fewer workflow gaps.