Does PicoBerry replace Meshy, or include it?
Include it. Meshy is one of the engines you can select per generation inside PicoBerry, alongside Tripo and Hunyuan3D. So moving to PicoBerry isn't a bet against Meshy's models — it's keeping them and adding two more engines, image generation, and the refine-and-export loop on one subscription.
If I switch, do I lose Meshy's animations?
No. PicoBerry includes Meshy as one of its animation engines — auto-rig a character and apply preset motions right inside PicoBerry, on the Meshy or Tripo engine — so switching doesn't cost you the animation step. (Meshy-engine animation runs on paid plans; the Free plan auto-rigs and animates on the Tripo engine.)
Is PicoBerry cheaper than Meshy?
Price isn't the reason to choose it. At entry level the two are roughly comparable; the difference is that one PicoBerry plan covers three engines, image generation, refine, UV and remesh, a bundled API and a free Unity editor. If you generate on a single model at high volume, that vendor can be cheaper per model — but if you want a whole pipeline, PicoBerry does more with the same spend.
Can I keep my Meshy subscription and use both?
Yes — there is no lock-in either way. Assets export as GLB, FBX or OBJ from both, so nothing traps you inside one tool. That said, most teams won't need to: with Meshy as a selectable engine inside PicoBerry, you already keep the reason you'd reach for Meshy directly.
Does the PicoBerry API cost extra, like a separate API product?
No. The async REST API (/v1) is included on all paid PicoBerry plans and draws on the same credits as the web app — one plan, one credit pool, one bill. Meshy also offers API access on its paid plans on a credit basis. The difference to check for your own use is whether you want the API metered separately from your seat or not.
What are the licensing terms compared to Meshy?
On PicoBerry paid plans, generated assets carry a full commercial license. The PicoBerry Free plan is intended for personal use, with outputs under CC BY 4.0. Check PicoBerry's Terms of Use, and Meshy's own license terms, for the current wording before you ship anything commercially.
Can I compare the two without paying?
Yes, and it is the fastest way to settle this. PicoBerry's Free plan gives 1,000 credits a month. Run the same three prompts — a stylized prop, a hard-surface object, and a character — on Meshy and on PicoBerry's cheaper engines, then judge the outputs rather than the feature table.
Which one fits a Unity team better?
PicoBerry, if the finishing work happens in the Editor. UModeler X, a Unity-native editing tool, is free on every PicoBerry plan including Free, and one-click bridges push assets into Unity, Blender, Unreal and Godot. FBX with the Unity texture preset arrives as a textured bundle with .meta files. Meshy integrates through its plugin ecosystem but does not bundle a Unity editing tool.