Limit 04ASTRA’s early art review
On September 8, before the environment rebuild, ASTRA reviewed three saved stills and the rendering code as an art director, because the gameplay video it was asked to review was not attached. It said the effects were strong but read before the sword and the hit, and that materials and lighting fell short of the AAA target. Within a day the environment was rebuilt with new materials, lighting, and post-processing. Performance stayed open: about 60 fps at 1080p on the developer’s machine, frame drops on weaker PCs, and the developer chose to leave it.