New languages
- PicoBerry now speaks Japanese (日本語) and Simplified Chinese (简体中文) — the workspace, landing, pricing, and guides are all translated. We match your browser language automatically, and you can switch any time from the language picker at the bottom.
Workspace
- See the UV layout in the texture viewer — Turn on Show UV and the UV wireframe draws over whatever texture you're looking at. The UV tab at the end of the channel strip shows the UVs alone on a flat background, with adjustable line color, weight, and opacity. Checking where the islands landed or where the seams run used to mean exporting an FBX/GLB and reopening it in Blender. Models with no textures yet now open straight into this tab, replacing the old No textures available dead end.
- Fixed texture generation failing on long prompts — Meshy accepts up to 800 characters, but the prompt box allowed 1,500, so anything in between failed outright. It now stops at 800, and trims to match when you switch to Meshy from another engine or let the magic menu expand your prompt.
Site
- A rebuilt landing page — The hero is now a turntable video of real generated results, and the model comparison, field examples, and interop flow are laid out to scan in one pass.
- Five new use-case pages — Blender · Text to 3D · Image to 3D · Parts breakdown · Remesh workflow. Find them under Resources in the top menu.